The Basic Rules
Start playing God Complex today. The complete core rules are hosted on Project Hedron.
God Complex: Basic Rules
The Basic Rules contain the complete setting, core mechanics, character creation, Powersets, Abilities, and combat rules — everything you need to build a Pantheon and start playing.
Opens the Basic Rules on Project Hedron in a new tab
Quickstart — Coming Soon
The Quickstart builds on the Basic Rules with a complete introductory adventure — Pulling Back the Curtain — and four pregenerated characters so a new group can sit down and start playing in a single session. It's in active development. Subscribe to the devlog for updates.
The Basic Rules
The World
The Shroud, the Immortal Inquisition, the Grand Assembly, and the supernatural beings that remain. A complete setting for an urban fantasy Mythos.
Elysians & Their Powers
What it means to be an Elysian — the Gloriae, the Mantle, the Domain, and how power is won, lost, and inherited.
Core Mechanics
A complete walkthrough of the system: Attributes, Characteristics, Action Points, Challenge Levels, Advances, Partial Successes, and Raises.
Powersets & Abilities
Ten starting Powersets (Fire, Darkness, Healing, Illusion, Lightning, and more) with Tier 1 Abilities to choose from.
Character Creation
Step-by-step creation, ten Backgrounds with mechanical benefits, the Boons and Banes system, and a complete equipment list.
Combat
Initiative, Attack and Defend actions, damage, called shots, cover, grappling, fatigue, and the consequences of being Gravely Wounded.
Humanity & Hubris
The Humanity system, the Domain Score, the Reverie mechanic for replenishing power, and the slow drift toward a God Complex.
Equipment
Weapons, armor, and gear with full mechanical descriptions — from baseball bats to Kevlar vests to sniper rifles.
Stat Blocks & Examples
Ready-to-use enemy stat blocks, NPC archetypes, and worked examples of every core mechanic in play.
What You'll Need at the Table
Dice
At least 5 standard d6 dice per player. 10 is better.
Character Sheets
Printed or digital. One per player plus extras for NPCs.
Pen and Paper
For taking notes, tracking initiatives, and capturing story ideas.
3–5 Friends
One Game Master plus a Pantheon of 3–5 players works best.